Sunday, November 20, 2016

Kyton & Osyluth Tiefling Variants

I love Tieflings, mostly because I'm a huge slut for demons, devils, and whatnot. It makes me sad that the PHB has literally no variants for a race as complex as having fiendish lineage of all things. This is gonna be my very first homebrew racial variant, so input would be appreciated!

In terms of the official released outside of the PHB, I don't really like how most of those Tiefling variants are just like "pick from this list of cool stuff to give your tiefling". I wanted to make some that had a more direct lineage to certain devils rather than just the vague "Tiefling with Abyssal blood", particularly two that I find are really cool visually.

The 5th Edition Kyton - Chain Devil
Kyton Tiefling
You are a tiefling spawned of the feared Kyton, or Chain Devil. Your skin is a dampered rust color, your eyes seem bloodshot, your horns are shaped like hooks, your tail is short and thick. Due to your heritage you know how to conjure chains to attack and ensnare your enemies.

  • Int +1
  • Dex +2
  • Speed 30ft
  • Size - Medium
  • Darkvision
    • You can see in dim light for 60 feet as if it were normal light, and darkness as if dim light.
  • Hellish Resistance
    • You are resistant to fire
  • Chain Whip 
    • You create a long chain whip that lashes out at your command toward a target within 10 feet of you. As an action you can make a melee attack against a target. If the attack hits, the creature takes 1d6 bludgeoning damage, and if the creature is Large or smaller, you can pull the creature up to 10 feet closer to you.
    • You may use this ability an amount of your Dex modifier + 1/day.

The 5th Edition Osyluth - Bone Devil
Osyluth Tiefling
You are a descendant of the mighty enforcer, the Osyluth, or Bone Devil. Your skin is a bone off-white with pinkish-red coloring near your horns and joints, your eyes are a bright blue, your horns are long and thin, and your tail is immensely long and sharp. Using your tail you can rend your enemies asunder with its stinging strength.

  • Int +1
  • Str +2
  • Speed 30ft
  • Size - Medium
  • Darkvision
    • You can see in dim light for 60 feet as if it were normal light, and darkness as if dim light.
  • Toxic Resistance
    • You are resistant to poison
  • Poison Stinger (reach) 
    • Your mighty tail can be used to attack foes. As an action you can make a melee attack against a target. If the attack hits, the creature takes 1d4 piercing damage and the target must make a Con save (DC 8+Prof+Con Mod) or take 1d4 poison damage.
EDIT 11/21/16
Changed the formatting
Added a limit to Chain Whip
Changed Poison Stinger DC and damage.

EDIT 11/21/16
Changed the amount of uses for Chain Whip
Changed Hellish Resistance to Toxic Resistance

Monday, November 14, 2016

Welcome to my shitty blog!

Who am I? Who cares! Welcome to my D&D-centric blog, where I'll post whatever the hell I feel like because that's how the internet works.

My favorite race to play by far; The Tiefling

For real though, welcome to my blog! I'm hoping, with this blog, I can specifically give insight to new DM's into what it's like starting as a DM. I'm almost completely new to the subject (at time of writing have only been DM-ing one campaign, which isn't finished, of which I started this past summer 2016), so I thought it could be helpful to show my process and maybe make the whole workload look less intimidating to new DM's.

I know when I started, while the internet is a HUGE resource for learning, it was hard getting a real grasp on how DM-ing worked. All I had to go on was advice of people WAY more experienced than me, which is GREAT, however it was also kind of alienating and intimidating. I'm hoping with my insight I can help give a different perspective on DM-ing as someone who is currently also in the process of learning everything from scratch.

Stay tuned! I hope to be able to post as often as I can!